Cute graphics; it wasn't obvious that the enemies were thumbs/fingers though. Anyway, I do like the design of King Poi's door.
It's a very short playthrough, but I'm interested to see where it goes. The jump in the game feels way more vertical than horizontal, not to mention the limited scope of the game screen makes it hard to tell where you're jumping. But I thought the fighting was very fluid, so long as I was on a flat platform fighting the enemies.
PS at the end of the demo, it is possible to fall off the platform on the far right and get stuck. I imagine this would be fixed in a post jam version, however. :P